Instead, everything that exists within the game world is player-made, bar a handful of provisions given to you at the very start. There are no set rules to follow, no quests to turn in or dungeons to trawl through. In truth, your only objective here is to survive. In that respect, Life Is Feudal can be compared to the emerging “new wave” of multiplayer PC games, championed by popular hits such as Rust and DayZ. Everything, from tree branches and stones to mere blades of grass, can be harvested and used in some meaningful way, whether fashioning primitive tools or putting the finishing touch on a grand fortress.Īlthough an MMORPG at its very core, the likes of World of Warcraft and EverQuest have never allowed for this raw sense of tangibility or freedom. A multiplayer title that drops a group of players on an untamed fantasy island, leaving it to become their domain to sculpt and eventually feud over as clans rise and fall. On paper, Life Is Feudal sounds like the game of my dreams.
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